UV Layers#
In the Cut UV tool settings, located just to the right of the UV Editor toggle, you can manage your UV maps. The UV Map popover allows you to:
Add or remove UV maps.
Set UV maps as active for rendering, similar to the Object Data tab in the Properties Editor.
If Seams Per UV Map is enabled in the add-on preferences, UV Flow will maintain a separate set of seams for each UV map. This feature allows you to easily work with multiple maps simultaneously.
The seam layers are stored in the mesh’s attributes and are automatically saved whenever the active UV map is switched, so that manual modifications can be made even when not using the tool.